Tag: game development

The Astraverse Steam Store Page is LIVE!

That’s right! I finally put the steam page up for Astraverse–just one sign of things to come for development! Speaking of development–it’s been going quite smoothly and I’ll be sharing an update soon but for now, check out the Steam page and go ahead and wishlist Astraverse! Astraverse on Steam (steampowered.com) LB

Progress Update 4/21/21

I know I keep saying this over and over again (in different ways) but I’m inching ever closer to a playable demo of Astraverse.

I probably shouldn’t write this but…

…I will anyway. Lol It’s time to get personal. As those who are following this dev log may know, I’ve been working a full-time job outside of development of Astraverse (which I mentioned has contributed to it’s progress slowing down). Today, some recent events has led me to feeling the urge to get something off my chest about that. Before…

Dev Progress Update 3/24/21

As some are probably aware, I have full-time work that eats up enough time to choke out potential progress to Astraverse’s development. However, thanks to some help that I’m getting from my supervisor, I’ve been able to work more on Astraverse-related stuff during downtime–that’s how I was able to rebuild the site and go back to providing updates as well…

Not Necessarily a “Return”

I didn’t want to write a misleading title because if I said something like “I’m back” it would imply that I took a break which is simply not true. I’ve been working quite a bit on Astraverse. Regardless, I’m FULLY aware of not having updated this dev log in a long time. I need no reminders and I honestly realize…

Quick update: Moving

First off, I have to apologize for not having a regular update here posted on-time.   My wife and I are moving this week so I haven’t been able to work on Astraverse in a couple of days. We’re almost ready to fly out on Friday so I’ll have some time to work on it before we move.   I…

I Finished the GDD for Astraverse!

I’m pretty proud of getting the GDD (game design document) finished. It’s only about 88 pages long but the way I would describe the document is like it being an entire “blueprint” for the game. Put simply, I could literally give the GDD to another developer and they’d know exactly how to design the game in the way that I…

Development Progress 12/30/18

Okay, so this time I decided to take some footage from a couple of weeks ago to showcase some things that I’ve gotten done for the month of December:

Setbacks and “Throw-away” BGM

This week, I’ve been dealing with this stupid bug while trying to import my animations into the game engine that I’m using and it’s taken about half the week to deal with the problem. Funny part was how simple it was to fix the issue…..