Character Creation & Stuff

Ever since my wife and I came up with a decent number of outfits and hairstyles for the characters in the game, I decided to focus my efforts into finishing up the character creator.

Here’s the song I composed for the character creation:

The funny thing about making a character creator is that it’s not really hard to design. But, it can get pretty complex to implement once you start adding more possibilities for the characters that are created.

For example, a lot of games (especially in 2D) tend to have a simple editor where you can change your character’s class, palette colors and his/her name.

Not with Astraverse.

Because the game is 2D, I could’ve probably gotten away with a simple class, name and palette editor but I wanted to make it feel more like a personal experience so here are some things that are ready and being implemented in the character creator (and what’s already possible so far):

Custom Hairstyles

Custom Hair colors

Custom Eyes/eye colors

Custom skin colors

Custom colors for make-up (girls only)

Custom outfits

Of course, there’s more–like race-specific stuff such as skin types for the Android race (we’re calling them ADOLs–I can do a lore post later on). But that’s the stuff that’s mostly for every race.

Anyway, the toughest part (in my opinion) has been setting up the character creation menu. It’s funny how things that sound simple in theory are harder to program than things that sound complex. The character creator is just a menu but after programming it, I’m starting to see why a lot of games don’t bother with the feature.

Here’s what the menu should look like in-game (hopefully by the end of next week):

character creation class menu example

Once the character creator is finished, I’ll also have the character saving system ready to go, too (as they will need to both be implemented at the same time). Then, I’ll move on to the character data selection screen and then to fixing up some UI-related stuff.


For you guys who are following, thanks a lot for the support! Right now, I’m experimenting on when’s the best time to post here. So, at least, for the first few weeks, expect some changes in the time I post updates and stuff.

And if anybody is into the idea of a 2D (offline) Phantasy Star Online inspired co-op experience–subscribe here to stay updated on Astraverse’s development!

– LB

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